We did extensive research for this project as we wanted to learn about the developmental stage of the population we were interested in as well as narrow down the aspect of empathy that we could teach at that age.
Why 6-8?
Kids this age are developmentally where it is appropriate for them to gain socioemotional awareness (Cress & Holm, 1998). This game would timely support parents who want to support their kids' journey in becoming empathetic.
Why a Game?
Our research findings revealed that games are effective in developing identities. As being empathetic is a part of identity, we decided to move forward with our goal of choosing a game format. We developed the game to help learners take the perspective of others and develop empathy through the game.
Why Stories?
Cress & Holm (1998) point out that children’s literature is an appropriate method to help children through the process of developing empathy because children ages 6-8 have the ability to describe emotions and respond to others who they see in pictures and stories. The population is also intrinsically motivated to read/listen to stories. We combined gaming elements with a storyline following the research findings.
Which aspects of Empathy?
Our population of learners can gradually develop the skills to empathize with a range of emotions and take the perspective of other people (Cress & Holm, 1998). Based on this we chose to concentrate on four main emotions for younger kids